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Web3D Experiences

When a photo isn't enough, we build the thing itself in 3D, and make it open in seconds on a phone. No app, no headset.

TYPICAL TIMELINE
4–10 weeks
The main hall of the virtual venue for The Fraud Games 2026

OUR APPROACH

A 3D experience only works if people actually get in. We start from the moment someone clicks the link: what they see in the first two seconds, what they can do in the first minute, and why they’d stay. Then we build the space around that.

MADE TO MEASURE

How we tailor it

  1. 01

    Your space, not a template room

    We model from your plans, photos or brand, not a stock scene with your logo on it.

  2. 02

    Sized for your audience

    Every device gets the resolution it can handle, from a 2 MB first view up to 8K.

  3. 03

    Connected to what you already run

    Tickets, sponsors, video calls, analytics. We wire the 3D into your real systems.

WHO IT'S FOR

  • Event organisers who want online guests to attend, not watch
  • Brands launching a product that's hard to explain in photos
  • Museums, hotels, developers, anyone selling a space

WHAT YOU GET

  • Spatial concept and art direction
  • 3D modelling and photoreal rendering
  • A browser viewer tuned for phones (Three.js)
  • Hosting, access control and analytics

SEEN IN

ACFE Greece

PROCESS

From first call to launch day.

  1. Discover

    We listen first: your people, numbers and constraints. You get a written brief back.

  2. Design

    Prototypes and a fixed price. Nothing is built until you've seen it.

  3. Build

    Short cycles and working pieces every week.

  4. Launch

    We ship, watch the numbers and fix what comes up. Then we stay, if you want us to.